Planning for the mothballs! Posted Fri, 10/02/2020 - 09:28

After quite a bit of planning, Eldrich Host 2.0 — a complete rewrite using the EP2 rules and books — is underway! No ETA at present, but there will be a time in the coming 6-8 months when the EP1 version of this site will be archived and no longer usable. If you currently have character sheets, homebrew materials, or campaign documentation that's hosted here, we'll keep static versions of the content online for quite some time to ensure no one loses anything.

Further updates as events warrant!

Name Category
Ablative Patches Armor Mods
Accushot Ammo Ammunition
Acoustic Spotter Espionage
Active Hyperspectral Imager Sensors
Active ID Protection Services
Adaptive Interface Xenoarcheology Gear
Alpha Drugs
Analog Sensors/Tools Sensors
Animal Keeper AI AIs
Animal Training Services
Name Category
AGI Pod Worker NPC
Ahmir Sektioui NPC
Alice Chu NPC
Amaru Timoti NPC
Amrita Shah NPC
Anarchist Militia Volunteer NPC
Anarchist Saboteur NPC
Anarchist Techie NPC
Aquarium Pet Smart Animal
Argonaut Psychosurgeon NPC
Faction Type

The outer system presented an opportunity for people who wanted to set up a way of doing things that was drastically different from the authoritarian politics and sham democracies of Earth and the inner system. Far from the reach of governments and hypercorps, this frontier was populated by political radicals, social dropouts, and people who just wanted to experiment or do their own thing.

Location Type
Population
9,000,000

Located in the Elysium and Hyblaeus Chasma in the north of the Hesperia region in Mars’s eastern hemisphere, Elysium is the entertainment capital of the system and the largest Martian city outside of the canyonlands of the equator. It is also the most physically remote of the large Martian cities, though transhumanity’s advanced transportation technology (suborbital flights and rocket flight from habitats above) make this remoteness a trivial quality.

The Moabite strain functions exactly like the haunting virus (p. 366, EP), except that the character of the hallucinations and altered mental states experienced by the victims is explicitly religious. The infected are visited by angelic messengers inciting them to action, perceive non-believers as twisted hobgoblins and enemies as demons, and generally experience the world around them as being full of portents from God. Far from being typical cult charlatans, infected characters are imparted with genuine belief by the virus, making them particularly dangerous.

X-Risks, p. 176