Planning for the mothballs! Posted Fri, 10/02/2020 - 09:28

After quite a bit of planning, Eldrich Host 2.0 — a complete rewrite using the EP2 rules and books — is underway! No ETA at present, but there will be a time in the coming 6-8 months when the EP1 version of this site will be archived and no longer usable. If you currently have character sheets, homebrew materials, or campaign documentation that's hosted here, we'll keep static versions of the content online for quite some time to ensure no one loses anything.

Further updates as events warrant!

Name Category
Ablative Patches Armor Mods
Accushot Ammo Ammunition
Acoustic Spotter Espionage
Active Hyperspectral Imager Sensors
Active ID Protection Services
Adaptive Interface Xenoarcheology Gear
Alpha Drugs
Analog Sensors/Tools Sensors
Animal Keeper AI AIs
Animal Training Services
Name Category
AGI Pod Worker NPC
Ahmir Sektioui NPC
Alice Chu NPC
Amaru Timoti NPC
Amrita Shah NPC
Anarchist Militia Volunteer NPC
Anarchist Saboteur NPC
Anarchist Techie NPC
Aquarium Pet Smart Animal
Argonaut Psychosurgeon NPC
Faction Type

The ID Crew specializes in electronic crimes and information brokerage, including credit and rep fraud, identity counterfeiting, ego trading, data theft, and forknapping. Information on the syndicate’s origins was lost during the Fall, but the ID Crew is believed to have grown from several hacker gangs assimilated under the leadership of an infomorph consortium.

Location Type

Lying just past the orbit of Neptune is a disc of ice and dust known as the Kuiper Belt. It is home to over a hundred planetoids, including Pluto, Haumea, and Eris, and thousands of asteroids large enough to conceal a habitat. Most Kuiper Belt objects (KBOs) are a mix of ice and rock which pre-date the genesis of the sun. Though sparsely populated, most transhuman activity takes place in the “classical” Kuiper Belt, between 42 and 48 AU, where frozen volatiles, complex organic molecules, and rare minerals are more easily harvested.

Rimward, p. 139

The vittrad strain functions like the haunting virus (p. 366, EP), except that the altered perception of the victim acutely emphasizes weaknesses, exploitable aws, cracks, damaged areas, poor craftsmanship, and similar imperfections in both biological and nonliving things. Upon reaching stage 2 of infection, the infected character acquires the Spot Flaw sleight (p. 180, XR). Additionally, the victim will nd themself compelled to use these aws to damage and destroy— particularly when it comes to other life forms. They acquire the Modified Behavior (Compelled: Kill/ Destroy) trait.

X-Risks, p. 48