This slide-mount can hold a pistol-sized weapon under a character’s sleeve, pushing the weapon into the character’s hand with an electronic signal or specific sequence of arm movements.
Imaging scopes attach to the top of the weapon and act like specs. Scopes may also bend like a periscope, along a character to point the weapon and target around corners without leaving cover.
This underbarrel laser emits a beam that places a glowing red dot on the target to assist targeting. Apply a +10 modifier to Attack Tests (not cumulative with a smartlink modifier). Laser sights may also be used to paint a target for laser-guided smart ammo or seekers.
A biometric (palmprint or voiceprint) or ego ID sensor is embedded in the weapon, disabling it if anyone other than an authorized user attempts to fire it.
This barrel-mounted accessory reduces the sound of a firearm's discharge. Apply a -10 modifier on hearing-based Perception Tests to hear or locate the gun's firing.
A smart magazine allows the character to pick and choose what ammo round will be fired with each shot. This system leaves less room for bullets, however, so reduce the weapon's ammunition capacity by half (round up). Smart magazines may be combined with extended magazines, in which case ammo capacity is normal.
A smartlink system connects the weapon to the user's mesh inserts, placing a targeting bracket in the character's field of vision and providing range and targeting information. Apply a +10 modifier to the Attack Test. Smartlinks also incorporate a microcamera that allows the user to see what the weapon is pointed at, fire around corners, etc.
Sticky grenades have a special coating that when triggered becomes a sticky adhesive, allowing the grenade to be stuck to almost any surface. Sticky grenades can even be wielded in melee combat, smacking them on an opponent to be detonated later.